Vehicle

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Révision de 6 juillet 2017 à 14:18 par Admin (discussion | contributions) (Page créée avec « In this tab, the user will be able to design his vehicle. There are five main items. == Mass properties == This item is very simple as the user has only to enter the dry... »)

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In this tab, the user will be able to design his vehicle. There are five main items.

Mass properties

This item is very simple as the user has only to enter the dry mass value (for ergols mass, see TBW???). Note : in V11.0 version the dry mass must be greater than 0.

Shape properties

In this item, the user will define the shape. Only sphere, parallelepiped and cylinder are proposed. Note that the user has the possibility to enter either dimensions or surfaces. There is also the possibility to add solar panels by entering areas perpendicular to each vehicle axis: for example, X surface will correspond to the area perpendicular to the x axis.

Propulsive properties

Propulsive properties will define the engines and the tanks existing in the vehicle (of course, by default, there is no engine and no tank). These definitions could have appeared in the maneuver sequence tab but it has been decided to keep them in the vehicle tab as it seemed more natural to group all vehicle data at the same place. For the engines, the user will have access to a list, each element of the list is composed of the name, the thrust level and the specific impulse.